Waveform Lab
A downloadable tool for Windows
This tool will play back a selected audio file, modulating the pitch to increase or decrease based on the output volume. Here is a sample of audio generated by a much earlier version of this tool:
Some basic audio effects offered by the Godot engine are also available to use here in the "Audio Effects" tab, which (when used irresponsibly) will make even more awful eldritch horrors of sound.
Setting the base pitch to a value closer to 1, and lowering the effect intensity may actually work fairly well as a warble effect if you're looking for something like that.
Major work-in-progress - This tool is extremely basic. Don't expect a whole lot! If you experience issues, feel free to bring them up in the comments.
Uses GDScriptAudioImport to load audio files at runtime.
Download
Click download now to get access to the following files:
Development log
- Sliding... for even worse abominations (b0.6)Feb 01, 2022
- Audio effects have been implemented (b0.5)Jan 26, 2022
- Somewhat learning Godot's theme system... (b0.4)Jan 23, 2022
Comments
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This is pretty sweet. It'd be nice to have a way to render the file, but I understand that it's still a work in progress.
Thanks! Yep, I'm definitely looking into a way to render audio. Whenever I post an updated build it will have the ability to record and save audio output, but it will be in real-time due to engine limitations with Godot.
I'm not entirely sure if it's possible to render it so it can be applied without having to wait for the audio file to finish playing, that's something I will need to do some research on.