Patch 0.1.2 Released
WARNING: Input bindings will not update initially due to how godot saves project settings. I am going to work on a system to update the project settings with new variables on the next update but for now, you'll need to delete your project.godot file in the same folder as the exe. This will reset all configuration settings.
Patch update 0.1.2 has been released. This update brings some much more important updates/fixes than 0.1.1, including: there are now 3 z-index layers for both the surface and underground levels. This means you can actually place torches on land, instead of the torch overwriting the land tile and floating in the void. A few other features/fixes that improve the core game systems have been implemented as well.
New feature: Adjust selected layer. There are 3 layers to choose from. Layer 0 (SURFACE) is for surface tiles like grass, stone floor, and etc. Layer 1 (GROUND) is for anything that is directly sitting on the ground such as: chests, furniture, torches, and the like. Layer 2 (ELEVATED) is for tiles above the ground, like the roof to a building or the leaves on a tree. Use the Q and E keys to adjust your layer. Cyan is layer 0, blue is layer 1, and purple/pink is layer 2. This will be made more clear in the future.
New feature: Sprinting. Hold shift to move faster. Sprinting will have a cooldown sometime in the future.
A few other things like fixes to some aspects of the loading system, and a new tick system have been implemented.
Full changelog:
+ Expanded the z-index system to 3 layers for each map + Added z-index selection system to place tiles on different layers + Added sprinting with the Left Shift key + Added a tick system. This is currently only visible in the form of tree decay, where tree leaves will slowly decay once the wood is removed. + Added system for storing and loading player variables (so your position, current map, and selected block save/load) + Added basic loading screen to more obviously show that input is disable * Increased torch brightness * Removed redundant "a_" from the version number * Removed MSAA option from settings (didn't work, also not noticeable in this environment) * Fixed bug: Light2D nodes don't load when a map is loaded * Fixed bug: Torch light is not removed when the tile is removed * Fixed bug: Footstep sounds continue to play if walking into a collision object * Fixed bug: Placing a torch overwrites the current ground tile (fixed due to z index system)
Files
Get SimpleTiles
SimpleTiles
Simplistic, top-down 2D exploration game with procedural terrain
Status | Canceled |
Author | snibk |
Genre | Adventure, Survival |
Tags | 2D, Creative, Exploration, Open World, Procedural Generation, Singleplayer, Tilemap, Top-Down |
Languages | English |
More posts
- Patch 0.1.1 ReleasedApr 28, 2020
- Alpha 1 Released - First BuildApr 26, 2020
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